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I can't be bothered to learn those arcane commands, I'm happy doing things inefficently. They enjoy the dance of their fingers as they perform increasingly more sophisticated operations at a speed only limited by thought.
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They enjoy learning more and more arcane commands in order to use the software more efficiently. "It's so efficient", they say, "I barely have to move my fingers from the home row". But it's not just music software: pretty much all the joys I've listed can be used to explain people getting so into learning Vim or Emacs. And they want to cram features in, and are happy restricting the inputs - that's basically what a musical instrument is, a device that can produce a wide range of output via subtle manipulations of the inputs. It's an area where there's an expectation that users will invest time into learning the intricacies of the systems they're using, and that that investment is part of the joy of it. And the buttons are designed for tactile pleasure - but I've experienced similar joys with Teenage Engineering's Pocket Operators, where the buttons are hard little ciruitboard studs, optimized for value engineering.Īll the examples I've given for chorded input come from music software, and I don't think that's a coincidence. You can input commands as fast as your thumbs can move! And your thumbs don't have to move far - the Gameboy is designed so that you can go in any direction, push any combination of A & B without lifting them. You don't need to look at what you're pressing, but can input a whole sequence, with decent confidence that it'll be interpreted in the right way. It's a form of input that doesn't really need much feedback from the system, unlike touchscreen-like interfaces. It's not discoverable - but that means it feels like secrets. It is fast, once you know it, and developing that speed is satisfying. It uses muscle memory - but developing muscle memory is fun, and exercising it once you know it is, too. It takes a little work to learn, but as game designers know, learning is fun. So why am I writing about it? Because it's fun. So: chorded input is useful in situations where there are no other viable choices, fine. You can design to mitigate this - the same commands working in different contexts, like Ctrl-C copying objects of many different types, across many programs, or those LSDJ commands above working for any type of sequence data, not just notes. It's not great for discoverability, unlike context-specific controls - you don't know that holding SELECT and pressing B three times will do anything until you do it (fyi: it selects an entire screen of notes). It works best when there are physical buttons to press, where you develop muscle memory for where those buttons are. ( here's the manual, if you want to have a look at the other commands)Ĭhorded input is rare these days - the movement of software to touchscreen devices argues against it. While pressing A, press DOWN: decrease the pitch of a note by one octave While pressing A, press UP: increase the pitch of a note by one octave While pressing A, press LEFT: decrease the pitch of a note by one step While pressing A, press RIGHT: increase the pitch of a note by one step So, in LSDJ: press A: insert note on empty step But you can also make chording work harder than that. Hold down Ctrl, then press C while you're doing it. Ctrl-C is an example of a chorded command.
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And that's where chording comes in.Ĭhording is a means of inputting commands to software by holding down multiple buttons at once. So it has to make those buttons work hard. a Gameboy has 8 buttons - 4 directions, A, B, SELECT and START. And it's designed to let you do that stuff quickly - to let you iterate fast, put down a tune fast, adjust things while you're standing on stage. LSDJ is a workhorse of a program, able to do a lot of stuff. I was pretty soon at the point where the main limitation on me making nice music is my actual musical ability.īut it also got me thinking about chorded input schemes. And fun! It makes the good bleeps and bloops. I have had some experience with trackers before, so I found it pretty quick to get going with.
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It inspired me to download the demo rom, find a Gameboy emulator, and give it a go. Should probably rehearse this or find someone to edit ? /ijgKcXDqAw- ⚡️chipzel ? Brighton February 18, 2020 The other week I saw a tweet by my friend & banging chiptune musician Chipzel, where she was giving a little guided tour through LSDJ, the premiere Gameboy music software.